![]() ![]() It's also a quick and easy way to reposition wayward Mercenaries and minions, such as Necromancer skeletons or the Amazon's Valkyrie. Teleport isn't just for getting around quickly, although it's a major reason why people use it. However, there is also a small but vocal minority of players that considers Teleport overpowered.ĭruids using Shapeshift abilities cannot use Teleport while Shapeshifted into Werewolf or Werebear form, so Enigma is less useful to them. The ability to Teleport at will makes this a premier armor choice for magic-find characters, since you can skip all the annoying trash and get straight to your quarry. Even Sorceresses often use this armor even though they can Teleport. This allows any class to Teleport as many times as they want, since there are no charges on Teleport. As it stands, the +1 to Teleport is the "killer app" of this armor, making this the perceived "must have" of all end-game builds. Sure, it has +2 to Skills, good extra Defense, and a few other middling-quality traits, but that's not the point. If it wasn't for one feature, Enigma would likely be nothing more than a small niche armor for magic-find builds. Enigma also grants a massive Strength bonus, allowing the character to wear heavy equipment without spending valuable Stat Points.+1-99% Better Chance of Getting Magic Items (+1/cLvl) Many other PvP classes also benefit greatly from Teleport (Amazon is the only class that is potentially faster on foot than with the Teleport due to her very slow casting speed). It provides other useful stats, but Teleport is the most valued bonus, which is very useful to many builds. One of the most popular body armor runewords, which is most commonly used for the exceptional and elite versions of the Light Plate Enigma grants, among other things, +1 to Teleport no matter the class (not charges, but the actual Oskill). + (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level)Įnigma is the rune word 'JahIthBer' for body armor in Diablo II: Lord of Destruction. + (0.75 Per Character Level) +0-74 To Strength (Based On Character Level) ![]()
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